3D Puzzling of Archaeological Fragments

نویسندگان

  • Martin Kampel
  • Robert Sablatnig
چکیده

A major obstacle to the wider use of 3D object reconstruction and modeling is the extent of manual intervention needed to construct 3D models. Such interventions are currently massive and exist throughout every phase of a 3D reconstruction project: collection of images, image management, establishment of sensor position and image orientation, extracting the geometric detail describing an object, merging geometric, texture and semantic data. This work aims to develop a solution for automated documentation of archaeological pottery, which also leads to a more complete 3D model out of multiple fragments. Generally the 3D reconstruction of arbitrary objects from their fragments can be regarded as a 3D puzzle. In order to solve it we identified the following main tasks: 3D data acquisition, orientation of the object, classification of the object and reconstruction.We demonstrate the method and give results on synthetic and real data.

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تاریخ انتشار 2004